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Atach the script to the Main Camera and not the player. And change the Update () for this : Code (CSharp): public Vector3 offset; void Update () {. gameObject.transform.position = GameObject.Find("Player").transform.position + offset; } Don't forget to declare the offset Vector3, AND verify that your player has the name Player in hierrachy. The godot-rust project provides high-level Rust bindings to the Godot game engine.. Check out the current minor version gdnative 0.10 on crates.io, or visit the project page on GitHub.. See the list of all releases here.. Design. Beside exposing the full range of Godot APIs, the bindings are also designed to make life easier for Rust developers, while allowing detailed control over what is. Intro to Godot series. In this tutorial, you will learn to make the camera dynamically switch between following a character and anchoring to a given location. You will: Toggle anchoring the camera to the player or a fixed place when entering and leaving specific areas. Use steering behaviors to animate the camera's zoom and position smoothly.